Nathan Adams @Dinnerbone
It took much longer than I'd have liked, but I managed to get the concept of "using items" down to entities instead of players.
花了较长的时间,但我已经成功地把“使用物品”的概念从玩家层面引入到实体层面了。
Nathan Adams @Dinnerbone
Basically it means two things: I can make skeletons pull back their bows, and a fix for that silly "eating things sometimes eats two" bug.
它主要意味着两件事: 骷髅现在能拉自己的弓箭了,同时修复了一个愚蠢的“吃东西有时会吃掉两个”的漏洞。
Nathan Adams @Dinnerbone
No, I don't know what you mean, Skeletons seem perfectly fine and well balanced!https://gfycat.com/LateSeveralAddax#
不,我不知道你的意思是什么,骷髅看起来很好并且很符合游戏平衡
Searge @SeargeDP
@DinnerboneI'm very happy with our progress on re-balancing the game. I agree with the people who complained that it was too easy.
我对我们重新平衡游戏的项目感到很高兴。我同意那些抱怨游戏太简单的人。
Nathan Adams @Dinnerbone
There we go, skeletons now have proper combat animations.https://gfycat.com/DarlingImperfectAnnelida
这下好了,骷髅现在有适当的战斗动画了
注:看来使骷髅显示拉弓动作这个构想已经实现了,而且以后可能会使得生物可以使用某些物品?